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	<title>DEFI events Archives - DEFI</title>
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	<description>Hughes Hall, Cambridge University</description>
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		<title>Horizon scanning with Dr. Fawaz Abu Sitta</title>
		<link>https://www.deficambridge.org/horizon-scanning-with-dr-fawaz-abu-sitta/</link>
		
		<dc:creator><![CDATA[Barry Fuchs]]></dc:creator>
		<pubDate>Fri, 09 Dec 2022 14:37:20 +0000</pubDate>
				<category><![CDATA[DEFI events]]></category>
		<category><![CDATA[DEFI visitors]]></category>
		<guid isPermaLink="false">https://www.deficambridge.org/?p=248510</guid>

					<description><![CDATA[<p>The post <a href="https://www.deficambridge.org/horizon-scanning-with-dr-fawaz-abu-sitta/">Horizon scanning with Dr. Fawaz Abu Sitta</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
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				<div class="et_pb_text_inner"><h1>Horizon scanning with Dr. Fawaz Abu Sitta</h1></div>
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				<div class="et_pb_text_inner"><blockquote style="margin: 0px 0px 30px 45px; float: CENTER;"><p>&#8220;Think of something that’s impossible today which, if it happened, would change everything in the education system&#8221;</p></blockquote>
<p>This was a key question presented by Dr Fawaz Abu Sitta during his lecture at the Faculty of Education last week, his first since being introduced as a visiting fellow to DEFI and Hughes Hall Cambridge earlier this month. Dr Abu Sitta has joined DEFI through the end of 2023 to conduct horizon scanning that will help DEFI to anticipate, understand and influence the emerging possibilities in education. In other words, to help us spot signals of change which may soon shift from the impossible to the possible.</p>
<p>Dr. Abu Sitta is a UNESCO Chair for anticipatory systems and Foresight Research Director at the Centre of Futures Studies. He holds many other posts in the UAE and around the world. He co-authored the first edition of the Dubai e-Government Model, which laid the foundation for the Dubai Government Digital Transformation.</div>
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				<span class="et_pb_image_wrap "><img fetchpriority="high" decoding="async" width="2560" height="1920" src="https://www.deficambridge.org/wp-content/uploads/2022/12/IMG_5106-scaled.jpg" alt="Dr Casebourne collaborating with Dr Abu Sitta, seated with a table and using a laptop" title="IMG_5106" srcset="https://www.deficambridge.org/wp-content/uploads/2022/12/IMG_5106-scaled.jpg 2560w, https://www.deficambridge.org/wp-content/uploads/2022/12/IMG_5106-1280x960.jpg 1280w, https://www.deficambridge.org/wp-content/uploads/2022/12/IMG_5106-980x735.jpg 980w, https://www.deficambridge.org/wp-content/uploads/2022/12/IMG_5106-480x360.jpg 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 2560px, 100vw" class="wp-image-248528" /></span>
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				<div class="et_pb_text_inner"><p>As shown in this photo, Dr Abu Sitta worked closely with Dr Imogen Casebourne, research lead at the DEFI Innovation Lab, during his visit to Cambridge. They continue to collaborate between Dr. Abu Sitta&#8217;s visits to take forward the aims of his visiting fellowship.</p></div>
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				<div class="et_pb_text_inner"><h2>Foresight research to transform education<o:p></o:p></h2>
<p>“I’ve come to Hughes Hall and DEFI to lay the foundation for a global network of futurists and organisations who will conduct foresight research and futures thinking that will help transform education in the next fifty to one-hundred years,” says Dr. Abu Sitta.</p>
<p>During his time with DEFI, Dr Abu Sitta will engage our community through exploration of several topics in online or in-person educational sessions:</p>
<ol>
<li>Futures of Education: Plausible Scenarios</li>
<li>Futures Thinking: Principles and Methods</li>
<li>Systems Thinking: Decoding the Futures</li>
<li>Curiosity &amp; Futures Thinking</li>
<li>Futurists vs Strategist</li>
<li>The Fusion of Futures Thinking and Innovation Management</li>
<li>World Futures</li>
<li>Science Fiction for Scientists</li>
</ol></div>
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				<div class="et_pb_text_inner"><h2>More from DEFI</h2></div>
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				<div class="et_pb_text_inner"><h2>Futures of Education: Plausible Scenarios</h2>
<p>The first of these educational sessions was held at the Faculty of Education, University of Cambridge, on Thursday, 10 November. Dr Abu Sitta spoke to a broad audience of education PhD students, post-docs, professors, and others, to help them consider aspects related to the education sector, such as:  </p>
<ul>
<li>Principles, methods and tools of futures thinking</li>
<li>The power of imagination and creativity over knowledge and data when building images of the future</li>
<li>The key changes that might shape the futures of the sector</li>
<li>Plausible scenarios and preferred futures</li>
</ul>
<p>Dr Abu Sitta led students through a discussion of 10 potential key drivers that might shape the futures of education, while training them to use the Axis of Uncertainty to map the plausibility of each scenario.  </p></div>
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				<div class="et_pb_text_inner"><h3 style="text-align: center;">The Axis of Uncertainty</h3></div>
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				<span class="et_pb_image_wrap "><img decoding="async" width="767" height="747" src="https://www.deficambridge.org/wp-content/uploads/2022/12/Axis-of-Uncertainty.png" alt="Axis of Uncertainty, with x axis labeled low impact to high impact and y axis labelled uncertain to predictable" title="Axis of Uncertainty" srcset="https://www.deficambridge.org/wp-content/uploads/2022/12/Axis-of-Uncertainty.png 767w, https://www.deficambridge.org/wp-content/uploads/2022/12/Axis-of-Uncertainty-480x467.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 767px, 100vw" class="wp-image-248523" /></span>
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				<div class="et_pb_text_inner"><h3>The Future of Higher Education 2050 Study</h3>
<p><iframe title="Future of Learning - Holistic approaches to equitable learning" width="1080" height="608" src="https://www.youtube.com/embed/KWMkg5H-dKY?start=1988&#038;feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>In March 2022, Dr Abu Sitta, along with his colleague, Dr <span>Saeed Aldhaheri, presented findings from their study of higher education as part of the DEFI webinar, <em>The Future of Learning, Holistic Approaches to Equitable Learning</em></span></p></div>
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				<div class="et_pb_text_inner"><h2>Future signals that could impact education<o:p></o:p></h2>
<p><span>For the Horizon Scanning project, Dr. Abu Sitta has identified several signals for investigation as to their potential impact on education:</span><span> </span></p></div>
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				<span class="et_pb_image_wrap "><img decoding="async" width="922" height="477" src="https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-to-be-investigated-screenshot.png" alt="Proposed signals to be investigated - Laughter &amp; Learning, Schools  Without Teachers,Pen &amp; Paper as Brain Activators,  Scalable Learning, Collective Intelligence for Telepathic Co-Design, The 4th Brain, Collapse  of Language Learning, AI Teacher,  Dialogue-Based Knowledge, Immersive Learning" title="Signals to be investigated screenshot" srcset="https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-to-be-investigated-screenshot.png 922w, https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-to-be-investigated-screenshot-480x248.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 922px, 100vw" class="wp-image-248525" /></span>
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				<div class="et_pb_text_inner"><p><span>When Dr Abu Sitta discussed one of these signals, Collapse of Language Learning,</span><span> </span><span>in the Futures of Education workshop, he used a compelling video from Google in order to illustrate the possibility that technology could one day help reduce language barriers:</span><span> </span></p></div>
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				<div class="et_pb_video_box"><iframe title="Breaking down language barriers with augmented reality | Google" width="1080" height="608" src="https://www.youtube.com/embed/lj0bFX9HXeE?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
				
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				<div class="et_pb_text_inner"><p><span>The workshop participants may not have been fully convinced by Google’s ambition however</span><span>, while</span><span> they agreed that this type of translation would be high impact, they were less sure that it was predictable when measured on the Axis of Uncertainty:</span></p></div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="1136" height="612" src="https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-and-trends-10-Nov-worksho.png" alt="Axis of uncertainty, with points plotted in the High Impact/Predictable quadrant" title="Signals and trends 10 Nov worksho" srcset="https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-and-trends-10-Nov-worksho.png 1136w, https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-and-trends-10-Nov-worksho-980x528.png 980w, https://www.deficambridge.org/wp-content/uploads/2022/12/Signals-and-trends-10-Nov-worksho-480x259.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1136px, 100vw" class="wp-image-248526" /></span>
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				<div class="et_pb_text_inner"><p><span>It is perhaps interesting that the workshop participants felt the two most predictable influences on the education systems would be MOOCs and Pen and Paper. While the former is certainly an affordance of digital technology, the latter shows that traditional technology may</span><span> </span><span>continue to influence learning and education well into the future.</span><span> </span><span> </span></p>
<p><span>Further workshops will be announced as Dr. Abu Sitta confirms his schedule in Cambridge for 2023.</span><span> </span><span>To keep up with Dr. Abu Sitta’s work at DEFI, <a href="https://www.deficambridge.org/#contact">sign-up to our mailing list</a> and put Horizon Scanning in the message box.</span></p></div>
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					<h4 class="et_pb_module_header">Barry Fuchs</h4>
					<p class="et_pb_member_position">DEFI communications officer</p>
					
					
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					<div><p><span><img loading="lazy" decoding="async" src="https://www.deficambridge.org/wp-content/uploads/2022/10/barry_fuchs-framed-300.png" width="162" height="162" alt="" class="wp-image-248360 alignleft size-full" srcset="https://www.deficambridge.org/wp-content/uploads/2022/10/barry_fuchs-framed-300.png 300w, https://www.deficambridge.org/wp-content/uploads/2022/10/barry_fuchs-framed-300-150x150.png 150w" sizes="(max-width: 162px) 100vw, 162px" />Barry manages online communications and events for DEFI. He experienced digital education through an online degree programme and has helped several organisations to create and improve their digital education offer.</span></p></div>
					
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<p>The post <a href="https://www.deficambridge.org/horizon-scanning-with-dr-fawaz-abu-sitta/">Horizon scanning with Dr. Fawaz Abu Sitta</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
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		<title>Gaming in Education webinar recap</title>
		<link>https://www.deficambridge.org/gaming-in-education-webinar/</link>
		
		<dc:creator><![CDATA[Barry Fuchs]]></dc:creator>
		<pubDate>Wed, 15 Jun 2022 16:26:46 +0000</pubDate>
				<category><![CDATA[DEFI events]]></category>
		<guid isPermaLink="false">https://www.deficambridge.org/?p=3113</guid>

					<description><![CDATA[<p>The post <a href="https://www.deficambridge.org/gaming-in-education-webinar/">Gaming in Education webinar recap</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
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				<div class="et_pb_text_inner"><h1>Exploring &#8220;Practical and theoretical insights&#8221; with a global audience<o:p></o:p></h1>
<p>Our latest DEFI webinar explored The Future of Gaming in Education, with an international panel from Denmark, the US, the UK, and Italy:</p>
<ul>
<li><a href="https://www.deficambridge.org/events/future-of-gaming-in-education/#thorkild">Prof Thorkild Hanghøj</a>, Professor of Games and Learning at Aalborg University in Copenhagen, one of Europe’s best-known researchers on the topic of gaming in education</li>
<li><a href="https://www.deficambridge.org/events/future-of-gaming-in-education/#petro">Lisa Petro</a> and <a href="https://www.deficambridge.org/events/future-of-gaming-in-education/#raffio">Lorenzo Raffio</a>, colleagues at Generation Global, part of the Tony Blair Institute for Global Change, who joined us to share the Ultimate Dialogue Adventure</li>
<li><a href="https://www.deficambridge.org/events/future-of-gaming-in-education/#pickles">Marianne Pickles</a>, Head of Assessment Development at Cambridge University Press &amp; Assessment (CUPA), where she focuses on digital innovation to assist English language learners.</li>
</ul>
<p>The session was moderated by DEFI’s own <a href="https://www.deficambridge.org/people/imogen-casebourne/">Dr Imogen Casebourne</a>, Research Lead at the <a href="https://www.deficambridge.org/innovation-lab/">DEFI Innovation Lab</a>, who developed learning games earlier in her career.</p>
<p>More than 200 individuals registered from around the world. “We had registrants from more than 50 countries and I loved how they were able to engage in a lively conversation that blended practical and theoretical insights into our topic of Gaming in Education,&#8221; said Jude Hannam, communities manager at DEFI.</p></div>
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				<div class="et_pb_text_inner"><h2>Prof Thorkild Hanghøj – Games as spaces for dialogue and expertise</h2>
<p>The session began with Prof. Hanghøj discussing a common perception that the benefits of gaming in education are often oversold. Indeed, one participant shared their recollection that World of Warcraft was once hyped as a language-learning tool, with little practical application for teachers.</p>
<p>Thorkild also suggested a few websites as a follow-up to his presentation:</p>
<ul>
<li><a href="https://www.gamesforchange.org/">https://www.gamesforchange.org/</a></li>
<li><a href="https://pit.asu.edu/center-games-and-impact">https://pit.asu.edu/center-games-and-impact</a></li>
<li><span> </span><a href="https://siu.aau.dk/">https://siu.aau.dk/</a></li>
</ul></div>
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				<div class="et_pb_text_inner"><h3 style="text-align: center;">Watch the presentation from Prof Thorkild Hanghøj</h3></div>
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				<div class="et_pb_text_inner"><h2>Lisa Petro &#8211; Developing Global Citizens through gamified dialogic practices<o:p></o:p></h2>
<p>Next, Lisa Petro, shared the new educational game from Generation Global, the Ultimate Dialogue Adventure, which aims to provide students with self-guided learning in safe online spaces, to equip them with fundamental knowledge about important topics.</p>
<p>Petro explained that their game was backed by research and standards from three main bodies: <a href="https://www.iste.org/standards/iste-standards-for-students">ISTE student standards</a>, <a href="https://educationendowmentfoundation.org.uk/public/files/Publications/Covid-19_Resources/Resources_for_schools/Home_learning_approaches_-_Planning_framework.pdf">EEF Home Learning Approaches</a>, and <a href="https://www.w3.org/TR/UNDERSTANDING-WCAG20/intro.html#introduction-fourprincs-head">W3C Four Principles of Accessibility</a>. The Ultimate Dialogue Adventure takes students on a pathway from discovering relevant shared topics, through dialogue spaces and ultimately to video conferences with other students around the world, as shown in the slide below.</p></div>
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				<div class="et_pb_text_inner"><h3 style="text-align: center;">Watch the presentation from Lisa Petro</h3></div>
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				<div class="et_pb_text_inner"><h2><span>Marianne Pickles &#8211; Learning English in Minecraft</span></h2>
<p>The online chat really picked up when Marianne Pickles began her presentation, which combined two topics that are well-known to many educators: English language learning and Minecraft, the massively popular online game with more than 140 million monthly users. Pickles is part of the team at CUPA which built an English learning game in Minecraft, allowing learners to practise language skills while playing a game with which many of them are already familiar.</p>
<p>DEFI centre manager Kevin Martin commented that he has “already circulated Adventures in English to colleagues who are helping to re-settle refugee children in the area,” continuing, “(the game) is a brilliant resource which builds off of interactive social experiences &#8211; it offers social currency (seems nearly every child plays Minecraft) while also supporting ESL.”</p>
<p>&nbsp;</p></div>
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				<div class="et_pb_text_inner"><h3 style="text-align: center;">Watch the presentation from Marianne Pickles</h3></div>
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<p>Participants were eager to share resources both Minecraft-related and for teaching English as an additional or foreign language. Here is a short summary of suggestions made by our attendees:</p>
<p>&nbsp;</p>
<h3><strong>Discussion and resources for English language learning </strong></h3>
<ul>
<li>Another teaching strategy for EFL could be to build on children&#8217;s existing vocabulary learned through games. Here is a study from a colleague, which documents this positive correlation: <a href="https://www.jstor.org/stable/90014675?casa_token=fNoeh3gNTl0AAAAA%3A3XuKBigtfCAXFsQ_024OXZ0F7xFzfjdbAy5C8umIczXyOaj_cZKL9VeabIs981Jska6x-wGGmXM76-D2DROmU4jmOryVA7KEGqPfZ1F6ekJpbtyt5qk&amp;seq=1">Study of Dutch young English Language Learners</a></li>
<li>Interesting to hear about the evidence base for English language learning and teaching with games &#8211; it&#8217;s a very underdeveloped area I think, with more focus on research than actual practical applications in the classroom.</li>
<li>Anyone interested in language learning and games: <a href="https://llpjournal.org">https://llpjournal.org</a>, a journal and community of researchers and teachers</li>
</ul>
<h3><strong>Discussion and resources for teaching with Minecraft</strong></h3>
<ul>
<li>This event may be interesting for some of you: <a href="https://www.lmz-bw.de/veranstaltungen/exploreandlearnlmz/">Online event featuring Minetest/Minecraft and Game-based learning</a>, taking place 4-7 July, 2022 …website in German, Google Translate will help. There is one day on Minetest/Minecraft and another on Game-based learning.</li>
<li>If you can&#8217;t use Minecraft due to lack of funds, you might want to look at the Minetest dashboard <a href="https://www.blockalot.de">BLOCKALOT</a>. The website is in German but Google Translate will help. The basic functionality of BLOCKALOT will be deployed, too.</li>
<li>Is it possible for Minecraft educational to be used privately? Yes, it&#8217;s available on the commercial version of Minecraft (Bedrock). I believe there&#8217;s also a way for individuals to register for Minecraft Education Edition</li>
</ul></div>
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				<div class="et_pb_text_inner"><h2>Questions and answers about Gaming in Education</h2>
<p>Following the presentations, it was time for a lively discussion, both amongst the presenters on Zoom and in the online chat. Here are the topics that were answered live by the panellists during the session (click on the timestamp to jump directly to that question in the webinar recording on YouTube):</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=1984s">33:04</a>– Are there free games that can be used in schools?</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=2206s">36:46</a>– Is the terminology “gaming in education” different from “gamification?”</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=2486s">41:26</a>– Games for technical, professional, or entrepreneurial education</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=2654s">44:14</a>– Can the Adventures in English game be played in multiplayer mode?</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=2775s">46:15</a>– How can teacher training help to develop skills for games-based learning?</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=3146s">52:26</a>– Have you noticed differences in games uptake between countries and cultures?</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=3484s">58:04</a>– Are there any known negative impacts for using games in education?</li>
<li><a href="https://www.youtube.com/watch?v=fn4ZqgDAuII&amp;t=3801s">1:03:21</a>– Any specific papers to recommend on gaming in education?</li>
</ul></div>
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				<div class="et_pb_text_inner"><h3>Additional resources for gaming in education</h3>
<p>Here are some additional thoughts and resources that webinar participants shared in the chat:</p>
<ul>
<li><a href="https://www.spilivaerk.dk/">A new project aiming to design game-based learning for entrepreneurial concepts</a> (*will be deployed in English soon)</li>
<li>Tip for adding games to learning: Start with your learning objectives and determine if an existing or new game experience provides an appropriate vehicle to deliver that learning</li>
<li>Regarding the question about <a href="https://www.sciencedaily.com/releases/2022/03/220303112210.htm">2022 paper on pre-service teachers and teacher education</a>, you could take a look at this recent paper https://www.sciencedaily.com/releases/2022/03/220303112210.htm</li>
<li>Not English learning specific, Google has <a href="https://beinternetawesome.withgoogle.com">Be Internet Awesome</a>, a game-based learning for students to understand digital literacy.</li>
<li>Games can be very time-consuming &#8211; need to consider cost-benefit &#8211; teachers under lots of time pressure &#8211; ultimately benefits need to be worth the time cost</li>
<li><span> </span>A new <a href="https://www.frontiersin.org/articles/10.3389/fpsyg.2021.644036/full">paper on exergames (active video games)</a></li>
</ul></div>
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				<div class="et_pb_text_inner"><h2>Research and real-world insights on gaming in education<o:p></o:p></h2></div>
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<p>“It was fantastic to hear from speakers with a strong<br />theoretical grounding combined with insights<br />from real world educational games&#8221;</p>
</blockquote>
<p>In just over one hour, our participants gained insight into the current landscape of Gaming in Education, learned about two specific games-enhanced educational tools, and shared a remarkable amount of research, online resources, and ideas with one another. As session moderator Dr Casebourne said, “It was fantastic to hear from speakers who combined a very strong theoretical grounding in the research with the ability to share insights gained from developing practical real world educational games some of which many people across the world are playing as we speak.”<br />To find out about our upcoming digital education webinars and events, sign up for our mailing list below or follow us on <a href="https://twitter.com/DEFI_Cambridge" target="_blank" rel="noopener">Twitter</a> and <a href="https://www.linkedin.com/showcase/74340745/" target="_blank" rel="noopener">LinkedIn</a>.</p></div>
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					<div><p><span>Barry manages online communications and events for DEFI. He experienced digital education through an online degree programme and has helped several organisations to create and improve their digital education offer.  </span></p></div>
					
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<p>The post <a href="https://www.deficambridge.org/gaming-in-education-webinar/">Gaming in Education webinar recap</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
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		<title>A Room of Opportunity &#8211; Dialogic pedagogy with Dr Ingunn Ness</title>
		<link>https://www.deficambridge.org/a-room-of-opportunity-dialogic-pedagogy-with-dr-ingunn-ness/</link>
		
		<dc:creator><![CDATA[Barry Fuchs]]></dc:creator>
		<pubDate>Thu, 02 Jun 2022 10:59:30 +0000</pubDate>
				<category><![CDATA[DEFI visitors]]></category>
		<category><![CDATA[DEFI events]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<guid isPermaLink="false">https://www.deficambridge.org/?p=2853</guid>

					<description><![CDATA[<p>The post <a href="https://www.deficambridge.org/a-room-of-opportunity-dialogic-pedagogy-with-dr-ingunn-ness/">A Room of Opportunity &#8211; Dialogic pedagogy with Dr Ingunn Ness</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_4 et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_text_inner"><h1>A visit from Dr Ingunn Johanne Ness</h1>
<p>Students and fellows from Hughes Hall and the University of Cambridge gathered in May 2022 to hear from Ingunn Johanne Ness, Senior Researcher and Cluster Leader at SLATE, the Centre for the Sciences of Learning &amp; Technology, at the University of Bergen, Norway.</p>
<p>Dr Ness visited Cambridge for a month and took time from her schedule to present:</p>
<p><em>Teaching – A room of opportunity &#8211; Polyphony and Creative Knowledge processes in the classroom and higher education</em>.</p>
<p>Although Dr Ness joked that the title “was meant to be catchy,” it was clear that she would be covering a lot of territory in her presentation.</p>
<p>Genevieve Smith-Nunes, PhD student and DEFI media advisor, introduced Dr Ness, pointing out her expertise on many aspects of creativity and reflexivity. Indeed, <a href="https://www.uib.no/en/persons/Ingunn.Johanne.Ness" target="_blank" rel="noopener">Dr Ness is the leader of theme on Creativity, Learning and Technology at SLATE</a> and sees creativity as an important skill for the future.</div>
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				<span class="et_pb_image_wrap "><img decoding="async" src="https://www.deficambridge.org/wp-content/uploads/2022/06/IngunnNess-headshot-e1654162283565.jpg" alt="Dr Ingunn Ness" title="IngunnNess headshot" /></span>
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				<div class="et_pb_promo_description"><h2 class="et_pb_module_header">Download Dr Ness' presentation</h2><div>Keep reading! A copy of Dr Ness&#8217; presentation is available at the end of this post.</div></div>
				
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				<div class="et_pb_text_inner"><h3>New collaboration with Dr Ingunn Ness and Dr Rupert Wegerif</h3>
<p>Dr Ness is also a co-editor and contributor to the new book, <a href="https://www.ingunnness.com/enkeltinnlegg/new-publication-dialogic-pedagogy-creativity-and-learning-klim-forlag">Dialogic Pedagogy, Creativity, and Learning</a> –along with DEFI founder Rupert Wegerif.</p>
<p>The main editor of the book is Olga Dysthe, pictured below receiving the King’s Medal of Merit for her work on dialogue.</div>
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				<div class="et_pb_text_inner"><h2>Preparing for an uncertain future</h2>
<p>Dr Ness started her presentation by stating that “one of the main purposes of an education system is to prepare students for an (uncertain) future. This was music to the ears of a DEFI audience, as it matches a key idea from our recently-published <a href="https://www.deficambridge.org/future-skills/">DEFI Future Skills report</a> – the perception that the uncertainty will affect life in the future more so than in the past.</p>
<p>According to Dr Ness, the curricula in Norway has been updated to address this challenge, with creativity, collaboration and communication skills emphasised. However, she then pointed out a key question and the driver behind her research: <strong>In order to teach for creativity, we first need to know: what is creativity?</strong></div>
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				<div class="et_pb_text_inner">Dr Ingunn Ness speaking with Genevieve Smith-Nunes and Prof Rupert Wegerif before her talk</div>
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				<div class="et_pb_text_inner"><h2>What is creativity?</h2>
<p>Put simply, creativity is “to create something new,” says Ness, and, “we need disciplinary knowledge to have new ideas which we can be creative about.” She would return to this concept of disciplinary knowledge later in her presentation.</p>
<p>She went on to break down creativity into “Little c” – personal, “what if” breakthroughs – and “Big C,” which includes major, society-level breakthroughs. Dr Ness would like to see young learners encouraged to explore their little C creativity, so that they can generate Big C ideas later on.</p>
<p>As she continued reflecting on creativity, Dr Ness highlighted a tendency to distinguish between artistic creativity and scientific creativity, despite the underlying similarity. While acknowledging that creativity can differ across groups and domains, Dr Ness contends that Einstein and Picasso would have had nearly identical psychological processes!</div>
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					<div class="et_pb_testimonial_description_inner"><div class="et_pb_testimonial_content">Ceativity is to create something new. And, we need disciplinary knowledge to have new ideas which we can be creative about.</div></div>
					<span class="et_pb_testimonial_author">Dr Ingunn Johanne Ness</span>
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				<div class="et_pb_text_inner"><h2>Social interaction and creativity</h2>
<p>Creativity has been seen to have links to individual intelligence and openness, but another view sees it as a social process, said Ness, citing Mercer’s statement (2010) that “collaborative creativity is a shared knowledge construction.”</p>
<p>Neil Mercer (shown here) is well-known to her audience, being both an Emeritus Professor with the Faculty of Education and a Life Fellow at Hughes Hall.</p>
<p>She also cited Bakhtin’s theories on dialogue and polyphony (multiple, simultaneous voices with no dominating voice, bringing different points of view), which combine to place an emphasis on social interaction through dialogic teaching.</div>
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				<div class="et_pb_text_inner"><h2>Case study – Stimulating creativity through polyphony</h2>
<p>As Dr Ness took us into the work behind “The Room of Opportunity,” her passion for the topic shone through. In fact, she admitted that she collected more data than was necessary, as she was so excited to observe and capture the work being done by the study groups.</p>
<p>Her study looked at 6 phases of group work, which can allow the group to move from a challenge or need through to a solution. As seen in the graphic below, the first three phases combine to build the knowledge platform, fulfilling the need for disciplinary knowledge which Ness referred to in her thoughts on creativity.</p>
<p>The second half of her model is where the ideas are developed. And yet, Ness identified that it is the three central phases &#8211; Polyphony, imagination, idea formulation &#8211; which form the “Room of Opportunity.” This metaphorical room is where groups can spend time, moving through the two or three of the phases repeatedly, while the creative process generates ideas that may lead to a solution.</div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="602" height="454" src="https://www.deficambridge.org/wp-content/uploads/2022/06/Ness-six-phases.png" alt="Diagram of six phases of creative learning identified by Dr Ness" title="Ness six phases" srcset="https://www.deficambridge.org/wp-content/uploads/2022/06/Ness-six-phases.png 602w, https://www.deficambridge.org/wp-content/uploads/2022/06/Ness-six-phases-480x362.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 602px, 100vw" class="wp-image-2868" /></span>
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				<div class="et_pb_text_inner">In her next study, Ness returned to the same model, but explored the prerequisites for groups wanting to construct the knowledge platform. Or, as she put it, the requirements to enter the Room of Opportunity.</p>
<p>Quite simply, groups wanting work together and build knowledge will need to have openness, curiosity, respect, trust and psychological safety. Ness used Kahn’s (1990) definition of psychological safety as “to feel safe in the team and not afraid to contribute,” then simplified this further to “not afraid of asking silly questions.”</div>
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				<div class="et_pb_text_inner"><h2>Facilitating creative processes</h2>
<p>In her third study, Ness stepped away from the six-phase model to look at how creative knowledge processes are facilitated. Her first observation was that imagination and creativity are stimulated by tension, both between disciplines and group members.</p>
<p>Therefore, she outlined four complementary roles in group dynamics that, when balanced across the activity, can create useful tension and facilitate creative thinking.</div>
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				<div class="et_pb_text_inner"><h3>Four complementary roles for creative group work</h3>
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<li>Control-oriented – see barriers</li>
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<p>With these three studies complete amongst groups of colleagues, it was time to take these learnings from professional development settings and see if they could be applied to student groups. Specifically, could a phase model be used in pedagogy, to allow different student voices to be heard with openness, curiosity, and respect, with the adult leader being able to step back and allow students to co-construct knowledge.</div>
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				<div class="et_pb_text_inner">Dr Ness with a few of the DEFI team (Rupert Wegerif, Barry Fuchs, Genevieve Smith-Nunes, and Jude Hannam) after her talk</div>
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				<div class="et_pb_text_inner"><h2>A model for student dialogue</h2>
<p>The result of her work with students is the STEPRE model. As with the adult groups, there are six phases, but the names have largely changed. Polyphony remains, of course, and Ness explained that the polyphonic tasks allowed students to “practice creative knowledge processes” through dialogue. Polyphonic tasks also allow the teacher to practice letting go of control, which Ness pointed out is losing control of the student group.</div>
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				<div class="et_pb_text_inner"><h3>STEPRE model for student dialogue</h3>
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<li>Start</li>
<li>Theory</li>
<li>Examples</li>
<li>Polyphony</li>
<li>Reflection</li>
<li>Evaluation</li>
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				<a href="https://twitter.com/pegleggen/status/1529806705235841026?s=20&#038;t=0Xxj4bRyCe1aDUw75llpvg"><span class="et_pb_image_wrap "><img decoding="async" src="https://www.deficambridge.org/wp-content/uploads/2022/06/20220602_103058603_iOS-e1654165963595.png" alt="Screenshot of a Tweet from Geneveive Smith Nunes" title="20220602_103058603_iOS" /></span></a>
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				<div class="et_pb_text_inner"><h2>Conclusion</h2>
<p>In under an hour, Dr Ness managed to take her audience through nearly 70 slides, introducing herself and Bergen, Norway, exploring the basics of creativity and future skills, then looking at her research work with both career and student groups. That she was able to explain both the foundations of her work and results of her research in such a short time is a credit to her own dialogic skills as well as her expertise of the subject matter!</p>
<p>Dr Ness closed by reminding the audience that her phase models are meant as inspiration and a way to structure dialogic teaching – not as a rigid model – something that she demonstrated by presenting both the six-phase model for professional groups and the STEPRE model for use in schools.</p>
<p>She also pointed out that education needs to provide training not just in how to engage in creative dialogue, but in how educators and group leaders can create a framework for dialogue. And finally, she mentioned another book of interest to the DEFI audience – <a href="https://www.routledge.com/Creative-Learning-in-Digital-and-Virtual-Environments-Opportunities-and/Glaveanu-Ness-Laurent/p/book/9780367556785#:~:text=Creative%20Learning%20in%20Digital%20and%20Virtual%20Environments%20looks%20at%20the,virtual%20environments%20on%20creative%20expression.">Creative Learning in Digital and Virtual Environments</a>.</p>
<p>We greatly appreciate Dr Ness’ time with our group and, as Genevieve says below, look forward to her next seminar!</div>
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				<div class="et_pb_promo_description"><h2 class="et_pb_module_header">Access Dr Ness' presentation</h2><div>Dr Ness has graciously made her presentation slides available. Click below for a PDF copy of <em>A Room of Opportunity</em></div></div>
				<div class="et_pb_button_wrapper"><a class="et_pb_button et_pb_promo_button" href="https://bit.ly/NessDEFI">Click Here</a></div>
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					<h4 class="et_pb_module_header">Barry Fuchs</h4>
					<p class="et_pb_member_position">DEFI Communications Officer</p>
					<div>Barry manages online communications and events for DEFI. He experienced digital education through an online degree programme and has helped several organisations to create and improve their digital education offer.</div>
					
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<p>The post <a href="https://www.deficambridge.org/a-room-of-opportunity-dialogic-pedagogy-with-dr-ingunn-ness/">A Room of Opportunity &#8211; Dialogic pedagogy with Dr Ingunn Ness</a> appeared first on <a href="https://www.deficambridge.org">DEFI</a>.</p>
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